Friday Oct 07, 2022

Telltale’s Team Chaotix

What goes up must come down, and nowhere is that more true than with our latest topic as the gang looks back at the series' first major multiplatform release, Sonic Heroes! This follow-up to the Adventure duology had a lot of interesting ideas that stumbled in execution thanks to an infamously troubled development cycle, and is seen by many as the start of the series' downfall. Can our hosts sort through their mixed feelings and find this game's redeeming qualities, or is even the real super power of teamwork not enough to salvage this one?

(00:00:00) Intro/Our recent Sonic-y stuff
(00:14:15) Main topic: Sonic Heroes (skip past the eating noises)
(00:16:43) Development history for perspective
(00:21:52) Initial thoughts
(00:39:14) The story
(00:50:27) Seaside Hill/Ocean Palace
(00:56:23) Grand Metropolis/Power Plant
(01:11:03) Casino Park/Bingo Highway
(01:16:51) Rail Canyon/Bullet Station
(01:22:47) Frog Forest/Lost Jungle
(01:27:04) Hang Castle/Mystic Mansion
(01:29:25) Egg Fleet/Final Fortress
(01:40:10) Other teams
(01:58:27) Last Story
(02:00:37) The music
(02:05:58) Final thoughts
(02:10:35) Outro

Amie Waters on Twitter

Jake's drum cover of "Open Your Heart"

The Fall of Sonic Team: Sega's Collapse, Crunch, and Chaos in the Early 2000s

Lani Manella’s comments on directing the English versions of the Sonic games

Where to start with the Sonic Heroes PC version on modern systems

Unfinished Sonic Heroes cutscenes

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